Tony Fonager
Tony Fonager
I have exactly the same issue after upgrading to 3.3.0
I really would like to see this project support iOS and Android too :-)
I would love to see native ads implemented in this fine package as well 👍
@pauldendulk I sounds like the same performance issues I am having, indeed. But as I sometimes have up to 20-30k lines, I saw no other resolution that using the RasterizingLayer...
I am using the newest version, but I get this in the debug window : "Rewarded interstitial not fully implemented yet!"
Has it ever worked ? I am trying to implement it now in a Xamarin.Forms app, and you are absolutely right, it does not work!