Thomas Zeugner
Thomas Zeugner
The victory conditions for the tutorial maps are the same as in the original game without the last level (The last one has enemy towers without a castle). I know...
if the option disable-original-maps-checksum = true in config [options.prp] is not disabled (by default) the original-map loaded will (hopefully) stop loading if the map-file is corrupted so I don't know...
OK, I will do this, but because it is not a Original-Map-loader issue, I first will try to finish my clean up/refactor of the MapObjectDrawer Class... not sure if this...
@andreas-eberle : Yes, you are right! Separating game and graphics is very important! But I have some problems with the current design: - I need a additional style flag for...
OK... slowly I understand. You try to separate and cover all logic and graphics functionality from the object itself. But Why? You have a 3 things: - the object (=>...
This was just a information - I love the game and the music of the game - For me, it was the first time ever I here music out of...
@neuecc : It seems like you do not maintain this library anymore... that's a pity. Can you maybe note that on the readme page or name a new maintainer? For...
almost same fix in PR #102
use attributes ``` [DataMember(Name = "firsName")] public string FirstName { get; set; } ``` or you can set this option global by ``` // default serializer change to allow private/exclude...
I think the best way is to as Nullable in you c# class (or you can use the ? as shortcut) and use a proxy getter... ``` public class Test...