Thomas Zeugner

Results 14 comments of Thomas Zeugner

The victory conditions for the tutorial maps are the same as in the original game without the last level (The last one has enemy towers without a castle). I know...

if the option disable-original-maps-checksum = true in config [options.prp] is not disabled (by default) the original-map loaded will (hopefully) stop loading if the map-file is corrupted so I don't know...

OK, I will do this, but because it is not a Original-Map-loader issue, I first will try to finish my clean up/refactor of the MapObjectDrawer Class... not sure if this...

@andreas-eberle : Yes, you are right! Separating game and graphics is very important! But I have some problems with the current design: - I need a additional style flag for...

OK... slowly I understand. You try to separate and cover all logic and graphics functionality from the object itself. But Why? You have a 3 things: - the object (=>...

This was just a information - I love the game and the music of the game - For me, it was the first time ever I here music out of...

@neuecc : It seems like you do not maintain this library anymore... that's a pity. Can you maybe note that on the readme page or name a new maintainer? For...

use attributes ``` [DataMember(Name = "firsName")] public string FirstName { get; set; } ``` or you can set this option global by ``` // default serializer change to allow private/exclude...

I think the best way is to as Nullable in you c# class (or you can use the ? as shortcut) and use a proxy getter... ``` public class Test...