tlongstretch
tlongstretch
I updated the ai overlay to draw pathfinding logic as it builds potential road solutions so I can better understand pathfinding decisions and implement more complex road building. 
Is there any function to count the "flag distance" between flag MapPos? All functions related to finding resource targets appear to ultimately use FlagSearch::execute which appears to return the first...
It seems like the flag distance be equal to iterator of the FlagSearch::execute loop. I copied the functions to return that number instead of a bool.
Hmm, I ran into this often when testing my AI, I assumed it was a problem with my code. You are seeing it playing solo? I see jams appear seemingly...
I never saw this in the original game, as far as I can remember. I believe it is a Freeserf bug. Also, there is some code in Freeserf (and maybe...
Unfortunately, I believe booting stuck serfs causes another (much rarer) problem where buildings are never staffed, I assume because the booted serf was a professional en route to their work...
We might be talking about different things. The problem I am working-around is clearly a unintended bug of some kind and not a result of normal game events. I know...
sternenzaehler, is this the issue you are describing? I just had this happen in a game. I set up auto-saving every so many ticks so I have a before and...
I am seeing what you mean now, I have a savegame where this almost always deadlocks shortly after load. Sometimes it doesn't, though, I think it has to do with...
Thank you @nicymike! I will add this to my fork