tlongstretch
tlongstretch
this was a more interesting problem than it seemed at first... the issue is that random.random doesn't change every update cycle, (I assume it is based on clock seconds?) so...
I see this only when the a knight defending a building dies. In other scenarios the animation plays normally
I found the cause and fixed in my fork. The viewport.cc draw_active_serf section "Draw additional serf" was missing a valid state Serf::StateKnightAttackingVictory. Adding it fixes the missing animation when an...
these would be nice, yes, though I think the current focus is to get a complete game before adding features that the original Settlers/Serf City do not have
did you try the guide I posted a link to in the other issue? https://github.com/freeserf/freeserf/wiki/Building-from-Source-on-Windows
I don't actually have commit rights, but if you send me your code I'll try it on my current codebase which has AI players. Once I am done fixing my...
music plays normally for me. It has more echo than the original sounds, but tempo is same
Thank you. I will try adding this to my copy of the code, as I run into these issues frequently and already had to put some work-arounds in place to...
p1plp1's loop modification definitely fixes these issues. I have implemented his fixes in my fork for the various update_X loops and is no longer crashes
thank you, I appreciate it. You and sternenzaehler found good fixes to some really common crash bugs. I applied them to my fork and it is very stable now.