Tom Yancey

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I'm having similar issues, most often seeing the "f.is_null()" in errors. My project is using ~68 .aseprite files, most imported as SpriteFrames. Godot is importing assets, then often crashing on...

> I'm having similar issues, most often seeing the "f.is_null()" in errors. My project is using ~68 .aseprite files, most imported as SpriteFrames. Godot is importing assets, then often crashing...

> I have a fix in this branch, in case you want to test it out. https://github.com/viniciusgerevini/godot-aseprite-wizard/tree/fix_bulk_import > > I've only tested it in Linux so far, but I hope...

> > When I Reimport an .aseprite file (using Aseprite SpriteFrames), another feedback loop happens, where a prompt saying "(Re)Importing Assets" appears over and over again for the same image....