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Mono v2 runtime for FiveM/RedM

Results 9 mono_v2_get_started issues
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### Goal Efficient synchronization of data between the server and client (or vice versa). This data CAN include dictionaries, lists, and classes. The current process of synchronization is inefficient, cumbersome...

enhancement

### What happened? When executing the following code on the server on the latest server build 8439/windows the following output/error is being generated: Code: ```cs namespace server { public class...

bug
triage

Changes the mono_rt2 flag to reflect the date allowed in the codd.

### Goal There are quite a lot of natives server-side that expect a `char*` over an actual integer, but using the default Player class, Handle is an int so in...

enhancement
triage

### Goal If you want to work with JSON you'd have to ship an 'old' portable build of e.g. Json.NET (aka Newtonsoft.Json) with your resource. Only portable builds are supported...

enhancement
triage
stale
deferred

### What happened? Registering an export that takes any type as the first parameter and an `object[]` as a second parameter will result in an `System.InvalidCastException` when called from Lua...

bug

### What happened? When trying to call an export with remote binding from the client to the server, an exception occurs that the object reference is not set to an...

enhancement

### What happened? Casting `player.Handle` to `string` type due natives implementations ```csharp Natives.SetPlayerModel(player.Handle.ToString(), Natives.GetHashKey("mp_m_freemode_01")); ``` ### Expected result Don't cast `Player.Handle` to `string` ### Reproduction steps ```bash No need ```...

enhancement
triage

### What happened? Trying to grab the players name, but somehow it keeps returning with an error of not providing the first parameter when you trigger a function/native but i'm...

documentation
triage