mono_v2_get_started
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Mono v2 runtime for FiveM/RedM
### Goal Efficient synchronization of data between the server and client (or vice versa). This data CAN include dictionaries, lists, and classes. The current process of synchronization is inefficient, cumbersome...
### What happened? When executing the following code on the server on the latest server build 8439/windows the following output/error is being generated: Code: ```cs namespace server { public class...
Changes the mono_rt2 flag to reflect the date allowed in the codd.
### Goal There are quite a lot of natives server-side that expect a `char*` over an actual integer, but using the default Player class, Handle is an int so in...
### Goal If you want to work with JSON you'd have to ship an 'old' portable build of e.g. Json.NET (aka Newtonsoft.Json) with your resource. Only portable builds are supported...
### What happened? Registering an export that takes any type as the first parameter and an `object[]` as a second parameter will result in an `System.InvalidCastException` when called from Lua...
### What happened? When trying to call an export with remote binding from the client to the server, an exception occurs that the object reference is not set to an...
### What happened? Casting `player.Handle` to `string` type due natives implementations ```csharp Natives.SetPlayerModel(player.Handle.ToString(), Natives.GetHashKey("mp_m_freemode_01")); ``` ### Expected result Don't cast `Player.Handle` to `string` ### Reproduction steps ```bash No need ```...
### What happened? Trying to grab the players name, but somehow it keeps returning with an error of not providing the first parameter when you trigger a function/native but i'm...