mono_v2_get_started
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Player's server natives invocation
What happened?
Casting player.Handle to string type due natives implementations
Natives.SetPlayerModel(player.Handle.ToString(), Natives.GetHashKey("mp_m_freemode_01"));
Expected result
Don't cast Player.Handle to string
Reproduction steps
No need
Importancy
Slight inconvenience
Specific version
No response
Extra
Previously, Player.Handle was a string type, looks like its type was changed..
Player.Handle return type was made equal to the client version for the shared library update. We'll have to add a separate getter for the string or CString version.