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Node Editor built using Dear ImGui

Results 128 imgui-node-editor issues
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Dear thedmd, I'm now using your node editor in engine tool development. And I found the right mouse button isn't Intercepted by node editor, thus caught by the engine IO....

im on the develop branch. in imgui_node_editor.cpp.. in ed::EditorContext::LoadSettings() ... line 2045 there is this if statement, that guards assigning the deserialized m_Settings to the m_NavigateAction, specifically the scroll and...

bug

In my app which is derived from the Blueprints example (https://github.com/connorjak/Connectatron/tree/3547d2daa75070b9082aeedbc1d32b2838dc40e7), there is a null-pointer exception in `RendererDX11::RenderDrawData()` on mouse-release after dragging the window across a boundary between my 200%-scaling...

Hi I'm a HalfPeople is a HK people my english so bad , my now is try make my game engine , so me in try you imgui node editor...

I've been trying to implement a node type that has pins on all sides (not just left and right) and after a few hours studying the blueprints example I have...

This ImGui commit removed the third argument for the function ImGui::IsClippedEx() https://github.com/ocornut/imgui/commit/3973de793316e84bee8719bf29091df1ad61b514 I just fixed it to build with the latest imgui version.

Hi, I found that imgui-node-editor does not support with imgui 1.86 docking. Could you please fix the bug? ![image](https://user-images.githubusercontent.com/15104079/156875114-61ece6e6-3a34-4dd1-9990-975b4faa68ae.png)

I tried to check the example for this, but it's hard to understand where the vertical pins styling comes into play. Here is a picture of my current state, and...

Hi! This pull request implements improved behaviour for links drawing in cases when drawing it using simple bezier curve would intersect either target or source node. This idea is mainly...

Hi, dear developers! I am strongly need the save/load functionality and i found some useful stuff in blueprints2-example (in the next branch), but what a pity it doesn't save the...