Erik W
Erik W
I took the above on the simulator. On a device, it looks like the FPS is better, but the CPU usage is still very high. For our scene... the debugging...
I dropped 1.2 into my project and still run into issues. When the `SKTilemap.load` callback is called, I programmatically create a handful of tile layers via `tilemap.newTileLayer`. Going from the...
This was the simulator. I'll try to give it a try with a physical iPhone 5 sometime soon.
Sorry I never replied. This happens on a physical iPhone 5 as well.
This was my logic for an older version of SKTiled when cameraPanned was able to be overridden. But perhaps some of the math can help out: ``` open func cameraPanned(_...
Adding `Bindable` attribute to my `App` class resolved this issue for me as well. However, this attribute triggers a `MyUnitTestProject\obj\x86\Debug\XamlTypeInfo.g.cs` file to be generated in a way that causes this...
I looked into this issue. I validated that the crash happens in Box’s SDK here in “BoxAuthentication.java”, where session.getUserId() is null on the refresh of a token: ``` if (!session.getUserId().equals(info.getUser().getId()))...
I'll try to submit a PR at some point, but using the T4 generator on UWP fails (even after manually copying over 'Mocks.tt' and 'Mocks.xml' because NuGet 3 packages are...