Ta David Yu

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![image](https://user-images.githubusercontent.com/8101387/68537706-e3b51900-0368-11ea-9cb5-58db4969f82f.png) This should fix the problem, will update it later

Also remember when you are using Tilemap Collider, add a composite collider. Always use Polygon instead of Outline

![image](https://user-images.githubusercontent.com/8101387/68538415-39db8980-0374-11ea-900b-df8026a77028.png)

Spotted: When Collider is disabled, its bound is zero. Should move Raycaster.Init()/CalculateRaycastSpacing() to Awake (before Collider is disabled by others).

I made an editor for my ECS game engine - [DYEngine](https://github.com/ta-david-yu/DYEngine). I can't live without Dear ImGui anymore, it's so useful. ![DYEngineEditor_Screenshot](https://github.com/ocornut/imgui/assets/8101387/8f47b627-2477-4068-9ac3-769f9fc3ebec) Here is a feature highlight video: https://youtu.be/ZrwCcynemSA