Joshua Michael Daly
Joshua Michael Daly
The packr utility is designed to ship games as an executable and maybe a better alternative than launch4j: https://github.com/libgdx/packr
At the moment the code used to compile a user's game is bundled in with the engine module to make opening the game in the engine simpler. This tightly couples...
Expand the Tileset pane by adding a Tileset quick access tab, making it easier and more intuitive to open tilesets for new users.
Make it possible to specify the traversal cost of a tile, useful for path planners.
Make it possible to draw graphics on the layers, to make overlay graphics such as the below appear under the sprites rather than on top of them. 
Documentation is currently lacking in the following areas: * ~~Run Time Programs~~ * ~~Sprite Threads~~ * Startup Programs * Gameover Programs * Sound & Music * Animating & Moving Sprites...
Reported by Grindalf when trying to play multiple fishing sounds together, likely caused by HTML5 Audio implementation that CraftyJS was built on:  > Ive been adding sound effects to...
The engine is currently running on an old JCEF and Chromium dependency from late 2018, this should be upgraded soon. https://github.com/jcefbuild/jcefbuild
Activation triggers with NPCs don't appear to be working correctly, possible to create scenarios where they can only be triggered by colliding against one side 