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Split Compiler and Engine functionality into separate modules

Open swordmaster2k opened this issue 5 years ago • 0 comments
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At the moment the code used to compile a user's game is bundled in with the engine module to make opening the game in the engine simpler. This tightly couples them together and increases the size of compiled games unnecessarily.

swordmaster2k avatar Sep 10 '20 17:09 swordmaster2k