Jan Bláha
Jan Bláha
Hi, thanks for the report! Similar WebGL errors pop up occasionally (seemingly at random) in my console even on PC. I'm pretty sure my textures have power-of-two sizes (I think...
@Inthenew You're right though I still try to answer stuff occasionally. @guiseek There's two layers, graphics and physics. You probably have to delete both. If a car bumps into something...
> must look for the physics layer inside it to erase it too Yes, pretty much.
Very interesting! Is that basically the Unity philosophy of "everything's an object within a scene with components attached to it"? I'll have to look into it more, probably once 0.4...
Hi! Sorry for a late answer. I'm a bit short on time recently and I wanted to write up a proper answer. Glad you like my project, I hope it...
I found it kinda funny you can do that. 🙂I agree with your proposed solution. Potentially in the future maybe you could steal someone else's car like in a GTA...
@delucis Oh wow, you're right. `import` does work. Demo: https://stackblitz.com/edit/github-g5iwb3?file=src/pages/index.astro The third step should then probably use the import statement.
If this example is going to be a generic "unusual file format" example, should we then also mention how/where users should look to find the specific plugin they need for...
@delucis I'll make a draft PR then. 👍 Let's discuss the wording in the PR.
Works for root deployment. And base works too. 🙏 To summarize then, the "site" param in `astro.config.js` is no longer mandatory for deployment? But base still has a few gotchas,...