Swarnim Arun
Swarnim Arun
**Godot version:** Godot v3.0.2 **OS/device including version:** Windows 64-bit **Issue description:** Using signals we have to set up instance call type separately else the types don't really work, especially in...
**Godot version:** `master` **OS/device including version:** all **Issue description:** Visual Script submenus/popups open in separate window   **Steps to reproduce:** one of the many, Right click on the visual...
**Godot version:** master **Issue description:** This is a list of things that have changed in the API that need some kind of change inside of Visual Scripting system to be...
List Type Nodes --- - Allow the Node Graph to be more self-sufficient and not have to move to the inspector for every new change. - Make nodes that use...
Groups Nodes replace Functions --- Grouping of Nodes in a chain should be allowed to simplify the process of creation of Node Units and increasing reusability of parts of the...
handle swarm processes as a child process group to ensure the exit happens consistently using group kill command
quick fix for getting windows builds working for the most part, I think prem-network(petals swarm) should work on linux already we can get it to work on windows as well...
Currently the code is ready for merge, we need to decide what and how should we handle tracking internet connection updates. The approach I have implemented below is, - Every...
Below requires unix platform to be built. https://github.com/premAI-io/prem-app/blob/96c7b32728671eb3d27adcdeda150a6459b5aef4/src-tauri/src/download.rs#L252 Do we want to support windows?
#### Issue: Downloaded services are fetched based on just if models are present locally at application start, but not updated before each service run, hence manifests and binary files aren't...