Stepan Koltsov
Stepan Koltsov
Buck1 is officially dead. From readme:
> IMO that issue is likely to be fixed quite easily Is it? This code https://github.com/bevyengine/bevy/blob/70b0eacc3b5ccf12028fce925d1efc5ae31b5699/crates/bevy_asset/src/server/info.rs#L64 maps assets by path. To work correctly, this should be mapped by a pairs:...
> Do you think we really need to show off non-repeating textures in this example? If we remove non-repeating texture example, it won't be obvious what this example demonstrates: that...
> I think that's sort of inherent in an example where there all these extra steps to do a repeating texture. There are steps to step up texture, and there...
@matiqo15 I added comment in `OrthographicProjection` initially, but then decided it is more appropriate on `Camera2dBundle`, because `OrthographicProjection` can be used not only with 2D camera.
@rodolphito I suspect that might be - fragile to minor changes the project - may result in visual artefacts due to float rounding But I don't really know.
Probably unrelated to this, but I think `.chain` should be not applicable to arbitrary `SystemConfigs`. For two reasons: * either it is zero or single item and chain makes little...
(Deleted wrong comment)
This is a repo for starlark spec, not specific starlark implementation (even if this repo sits in bazel org).
> I think we ought to also support the literal `{foo, bar, ...}` syntax This is not as easy decision: people constantly make mistakes by writing `{}` assuming it is...