Stasel
Stasel
@MussaCharles Thanks for the feedback. In your code I see that you are selecting a fixed height/width size. Isn't it going to stream a low quality video?
Hey @iAkashlal That's a very interesting addition. Unfortunately I don't have any experience with RPScreenRecorder or ReplayKit. I would try to investigate how to connect the screen capture stream buffer...
You can send it through the signaling server, it is up to you to implement that as it is not supported in this demo project
That's strange. Do you need to support iOS 12? If not, you can remove `starscream` from the project and use the native web socket support
Thanks again @raymondwelch33 for the detailed investigation. As mentioned in #121 , updating `starscream` lib to the latest version got rid of this dependency
Yeah, you can safely remove Starscream as it only being used for iOS 12. You can of course decide to use it anyways of course, it doesn't matter which web...
Hi, happy that you find the project useful and informative. From my experience, in order to reset peer connection, you will have to create a new instance of the class...
WebRTC connection demands high resources due to intensive video rendering, encoding/decoding and sending data via the network. The difference between devices can be because of different encoders support (chrome may...
Hello, this demo project supports only iOS. Supporting WebRTC on WatchOS requires to recompile it and it may be not possible without modifications to the source code.
Hi @AshishYadav01 , Sorry for the late reply. I don't know how to add additional codecs to WebRTC, I suggest to read the documentation or get help from the WebRTC...