gdk-for-unity
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SpatialOS GDK for Unity
We are accepting issues and we want your [feedback](../README.md#give-us-feedback). ------- #### Description Describe your issue. When I try to define a component and a type with a field of type...
We are accepting issues and we want your [feedback](../README.md#give-us-feedback). ------- #### Description Describe your issue. no perms error after trying to launch development ## Expected behaviour launch and be able...
Outdated description. See [comments below ](https://github.com/spatialos/gdk-for-unity/issues/1400#issuecomment-645246170) first. > > #### Description > I am working on managed AI worker which spawns 715 entities, modify the position components and let SpatialOS...
**Affects:** Release v0.2.3 and up **Internal Ticket:** [UTY-2083](https://improbableio.atlassian.net/browse/UTY-2083) --- #### Description Burst compilation needs to be enabled for iOS. Building an iOS worker without Burst enabled will produce an invalid...
**Affects:** Release v0.2.3 and up **Internal Ticket:** [UTY-2082](https://improbableio.atlassian.net/browse/UTY-2082) --- #### Description Running an iOS client-worker will result in Burst throwing warnings about missing internal functions. However, Burst can not be...
**Affects:** Release v0.2.4 and up **Internal Ticket:** [UTY-2120](https://improbableio.atlassian.net/browse/UTY-2120) --- #### Description Worker flags are not available immediately after connecting due to the underlying ops not being processed yet. #### Workaround...
**Affects:** Release v0.2.2 and up **Internal Ticket:** [UTY-2046](https://improbableio.atlassian.net/browse/UTY-2046) --- #### Description The Deployment Launcher Window throws a NRE with a stack trace similar to the following: ``` NullReferenceException: Object reference...
#### Description When writing a custom ECS system for which TransformSynchronization is wanted, one can setup all the needed Components on the correct entities, however, the TransformSynchronization strategy cannot currently...
#### Description To allow developers to modify the default pipeline for creating and destroying linked game objects, we should make the add a filter method in the `GameObjectCreatorFromMetadata` and make...
#### Overview I would like to make a request for a GDK module that includes code running on SpatialOS handling 2d game worlds, and the hard problems that sometimes crop...