RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
- Undisables cross-parent lerping so grid traversal doesn't lurch. - Fixes some subtly incorrect lerp values if traversal was run in the setter. - Disable traversal when lerping in the...
I had pvs turned off sitting on devmap and this was a little bit after it did this.  @ElectroJr
! ATTENTION ! This is raw variant. I wanted to point that its being in work. Feel free to make suggestions and ask something be done with sprites. # About...
This PR makes some minor changes to try improve event raising performance a smidge, and hopefully improve comp state related event raising by a decent amount and bringing it closer...
## What am I kindly asking for as a feature request..? EntityManager.CopyComponent() can reliably copy comps, when they don't reference any entities (i.e. don't contain EntityUids). This can be used,...
Adds a set of custom NUnit constraints for use in tests, and makes them accessible to Content. These are intended to make writing tests a little neater and to provide...
Proof of concept for Prototype YAML language server Implements quite a few features but currently not well structured as it was a combination of exploring how a LS works and...
Some code that was made redundant in the last PR by TryTimeSpan has been removed from TimeSpanSerializer.Read A number parsing now only existed to throw if a non-number entry is...
It broke in https://github.com/space-wizards/RobustToolbox/pull/5874 and was fixed in https://github.com/space-wizards/RobustToolbox/pull/5907 and we did not notice for a while. The test would somehow have to modify some local files to see if...
This should clear out the last of the references to stuff like the `Anchored` setter or the various `WorldThing` getters. Also adds a basic `SharedTransformSystem` API for `LocalMatrix`, `InvLocalMatrix` and...