Sébastien Tromp

Results 48 comments of Sébastien Tromp

This didn't work for me. I've copied the dll mentioned [here](https://github.com/HearthSim/python-fsb5) to more or less the same places as Lykrast above, but the script still can't find them. I've also...

Using [ProcessMonitor](https://docs.microsoft.com/en-us/sysinternals/downloads/procmon) I found out where the script was looking for the libs: ![image](https://user-images.githubusercontent.com/7889624/62355726-e0abc080-b50f-11e9-818a-d651595e2289.png) Please also note that it's looking for `vorbis.dll`, and not libvorbis. So copying the libvorbis.dll to...

I switched to UnityPy. I had to update my code, but the project is actively maintained and has an active Discord community, so it felt like a worthy investment.

Hey! By any chance, would you know how to add support for the new (Unity 5.5+) shaders?

Thanks for the advice. Unfortunately, that doesn't help because the shader code itself is stored under `compressedBlob` and would need to be decompressed / decoded.

> unityextract can't handle the shader format introduced in Unity 5.5: I can confirm this issue is still there

I have this issue since the latest HS version (updates to Unity 2019.4.21f1). Has anyone a fix for it?

@robert-nix Hey Robert, sorry for the ping, but the repo doesn't seem too much maintained anymore, so I'm trying my last card :) Does this issue ring any bell to...

Also, having .ts files in the package does not work well with webpack's watch feature (so I have to remove them myself from the local installation folder as well).

Same issue for me as well. Does anyone has a fix / workaround?