Rafael Correa

Results 85 comments of Rafael Correa
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An easy way is to add a **package.json** in the **Assets/Mirror** folder just like I did in this commit: https://github.com/ExpressoBits/Mirror/commit/ca729d4bb0752cf773d15c783e40ba56d8c99687 This would help a lot since it is possible to...

I believe that best alternative sockets is [facepunch.steamworks](https://github.com/Facepunch/Facepunch.Steamworks), it would be great to have it as transport. I intend to link these two libs but my network level is still...

I tested it with 3.5 and everything worked fine.

There are two advantages to this integration: - Provide high-level use of networking in godot with GodotSteam, which probably only grows from godot 4, where we now have some nodes...

I didn't know about this discord thread on the topic, so I'll link it [here](https://discord.com/channels/564589037411893260/1021131693979090994).

What current situation? I don't know if this would be part of the thread, but wouldn't it be of interest to also put the godot4 branch in the asset library?

Another question would be that this pr is not with the wrong target branch?

So I came from Unity and I agree, it lacks some kind of management, looking forward to some kind of response in the proposals made here https://github.com/godotengine/godot-proposals/issues/2262 https://github.com/godotengine/godot-proposals/issues/2263

About godot4 update I think it is extremely necessary since there is a lot of demand in this version. I will work on this, currently investigating the godot3 to godot4...

Update: The mentioned corrupted scene godot issue [#69177](https://github.com/godotengine/godot/issues/69177) is due to a bug with godot 4 beta 6 that has now been fixed. Testing with godot 4 beta 5 version...