Bernhard Schelling
Bernhard Schelling
~~Can you provide more information how to reproduce this? Does this require first running a game with OpenGL and then without closing the content switch to another game? Is this...
Doesn't [CRT switchres of RetroArch](https://docs.libretro.com/guides/crtswitchres/) work in this scenario? It really should just be the default settings, where the core renders the game at its native resolution and then RetroArch...
There's two ways you can check what resolution the core is requesting from RetroArch. One way to see the emulated resolution is via Core Options -> "Emulation" and set "Show...
huh, I'm quite perplexed how you're getting these weird resolutions. DOOM rendering to 320x400 would look absolutely bonkers. DOOM is my go to test for this core and I've never...
I don't think I know much about the issue you're seeing. As a test I modified the core to draw the start menu mouse cursor in the current known position...
You're absolutely right. Forcing the graphics chip to VGA does make the emulator come to that resolution in DOOM. The core then fixes up the aspect ratio so it goes...
So here's what I'm getting in regular DOSBox (with `scaler=none`) With SVGA (`machine=svga_s3`): - Command line: 640x400 - DOOM: 320x200 With VGA (`machine=vgaonly`) - Command line: 720x400 - DOOM: 640x400...
But that matches with original DOSBox and other variants (like DOSBox-X). It ends up with a video mode of 640 pixel wide when using VGA (which the underlying setting in...
To reiterate, the core is not doing any scaling of any sort. DOSBox used to have all kinds of scaling algorithms built in but I removed them all to just...
Oh, that sounds like great news! I have no means of testing any of this, so I'm happy to hear your report. Writing up a tutorial of some sort sounds...