Sabresaurus
Sabresaurus
Bulk of this was implemented in 99469bca3016ce6b1d21a90070519673385f6e01 Leaving ticket open until an attribute has been added allowing you to exclude things from Sidekick inspection
Now only needed for local editor, remote inspection has been deprecated
@JesseTG Created https://github.com/sabresaurus/PlayerPrefsEditor/tree/1.2.0 Thanks for the tip on automated releases, I'll look into it
@JesseTG I can't see the package on OpenUPM, I can only see the old package which is now tracking an out of date version which has a bug in it....
@JesseTG Yep that's the one, for some reason I couldn't find it (probably just user error). That would be great. I'll also update the description on this repo to point...
Remaining work on this ticket is to automate releases
This will help a lot of people who have the performance to spare but I worry this is not a long term solution.
It’s worth noting that this would introduce a dependency on having the inspector open, which takes away level design screen space when working on a laptop for example. While this...
I've been thinking about this, while we could implement the hide toggle you suggest it would be very case specific. What I think we should probably do instead is have...
It seems sensible to have a final build flag for more expensive cleanup. I'm not sure moving them to a single mesh with mesh parts would fix this issue, but...