Ruan Formigoni

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Great work! These happen because the desktop integration was not configured, so it is ignored. > E::desktop.hpp::336::Could not parse json data: Failed to parse json data: '' E::log.hpp::192::Could not parse...

Hi @fiftydinar , thanks for the suggestion! I got this on my plans for flatimage, something like: 1. Distribute the runtimes as ready-to-use dwarfs files. * There would be scripts...

Hey there! Sure thing, feel free to open a PR. I think the only change required for that is in `.gitlab-ci`: ```yaml package-bookworm: stage: package when: manual before_script: - apt...

It uses `zstd` by default, you can check the supported compression algorithms [here](https://github.com/mhx/dwarfs).

Custom compression level is now selectable in the compression screen in `v1.4.0`.

Hi @Heus-Sueh , thanks for taking the time to do this. This is my current vision for it, a full control center and app store for flatimages. I'll give updates...

Hi @MRDeu , no problem. Do you mean to skip the launcher? If you are running through steam, you can use the command `/path/to/my-game.flatimage --select-index=0`. If you want to double...

Yes, I'll include it as a checkbox in the last panel

Hi @MRDeu , no problem! That is possible, you can look [here](https://github.com/gameimage/runners/blob/master/wine/build-arch.sh) to checkout how the distributions are packaged. I'll create a `mkdocs` documentation for gameimage and include in the...

To provide the length of the image would be no problem for my use case, is there an option for it?