Griever

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Doesn't build on latest stack either.

Great! Looking forward to see your code. Could you please meanwhile let me know copressed sized of files attached below? [benchmarks.zip](https://github.com/devinacker/exhal/files/1754791/benchmarks.zip)

Wow! Looks impressive. Could you kindly attach here compressed files introUncompressed.bin and titleUncompressed.bin?

I'm not sure, that have understood you correctly: AFAIK, both texture page IDs and CLUT IDs are generated in runtime by LoadTPage() and LoadClut(). Can you specify functions, which accept...