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Playing and editing puzzles by Javascript (fork of sabo2/pzprjs)

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This was disabled long ago by sabo2 for reasons I don't understand. Having the undo history available is gonna help a lot with making better bug reports.

enhancement

I often receive feedback where people prefer to use platforms other than puzz.link for number puzzles, because of how pencil marks are implemented. Currently, users can place one arbitrary number...

enhancement

Could you add the puzzles from Conceptis? Some are interesting but missing from your list. http://www.conceptispuzzles.com/index.aspx?uri=info/puzzlenames

I still hate the guarded answer checker how it's currently implemented, which is why I disabled it by default on pzprxs. In my mind, having the Completed popup sprung on...

enhancement

Part of #328 This will change the Check button to display one of three colors, depending on if the Answer Check is on Guarded, Auto or Disabled. The color considers...

![afbeelding](https://user-images.githubusercontent.com/7021451/202861369-5f469af1-841d-41fc-af39-829116cbc53c.png) The green dots currently have a different style, because this puzzle has the "Drop Blocks" option which visually moves the blocks down. It's also possible for each block to...

enhancement

Currently, line width is constant, which looks strange at low cell size. This change reduces it at low zoom levels on high-dpi displays (where grid lines are thinner than one...

Since I play slitherlink a lot on the implementation in [this](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/) puzzle collection (the game is called loopy), I wanted to have a way display information in a way that...

On (my) firefox / macOS. Safari seems fine. E.g., with a skyscrapers puzzle (probably not all steps required): 1. click top left 2. input '1' 3. click trial mode 4....

The puzz.link puzzle solver has different functionality if you're logged in vs not (saving your "done" status) but there's no way to tell when solving if you are logged in....