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Playing and editing puzzles by Javascript (fork of sabo2/pzprjs)

Results 83 pzprjs issues
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- Snake ✅ - Mine Sweeper ✅ - Zeltplatz / Tents and trees ✅ - Anglers ✅ - Coral / Koralle ✅

new genre

Cross marks between cells (like in Yajilin) could be an easy implementation and would help greatly with marking logic in more complex Nori and Heya puzzles. It would help in...

enhancement

Example URL: `https://puzz.link/p?type=editor&pzprv3/nurikabe/2/2/-%20%23%20/.%20%2B%20//`

enhancement

![Before](https://user-images.githubusercontent.com/7021451/225295525-3e1816a3-6679-4ada-9989-755ca1abbb0b.png) After turning 90 degrees to the right ![After](https://user-images.githubusercontent.com/7021451/225295532-4a0e7d57-ba5e-4254-885b-0ea9424ec315.png)

bug

Add dot marks similar to Star Battle to mark a border or cross.

enhancement

It would be great if there was a feature that showed you all the active keybindings, especially in the editor! Some of them are reasonably obscure and non-mnemonic, like `q`...

enhancement

When discussing grid puzzles one often wants to refer to cells by row and column number, which involves a lot of manually counting. It would be great to have a...

enhancement

[https://puzz.link/p?nanro/9/3/4gi280000o333g3g333o](https://puzz.link/p?nanro/9/3/4gi280000o333g3g333o) This puzzle is basically unsolvable, but if you add two circle marks on the two gaps it will mistakenly says the puzzle is solved.

bug