rdb

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In fact, `XReconfigureWMWindow` always returns `True`, so its return value is not useful to us: https://github.com/mirror/libX11/blob/5faa8dc0b364f55f19034c370436074646d9ad54/src/ReconfWM.c#L54 I was reminded of this issue when investigating a similar issue here [here](https://discourse.panda3d.org/t/fullscreen-window-in-x-loses-keyboard-focus/27801), which...

I think someone needs to investigate why we have the _awaiting_configure check and determine whether there is a more reliable alternative to waiting for the ConfigureNotify event.

This would require adding a new virtual `get_positional` method to AudioSound, creating a `MAKE_PROPERTY` definition there for `positional` (there's no need to expose `get_positional` to Python if we already have...

Presently, the BulletManifoldPoint object lives and dies with the BulletContact, so you cannot store it without ensuring that the BulletContact is retained. I think changing the return type of `BulletContact::get_manifold_point()`...

The problem is that you are creating the FilterManager before you are creating the window. This is undefined behaviour.

Which OS? Which game controller?

Could you give more information? Run `device_tester.py` in the gamepad samples folder, what do you see exactly? And what is printed to the console?

Are you using any particular config options other than the defaults, to change the way the state cache is operating? Are you using threading settings? > ``` > :display:gsg:glgsg(error): Unknown...

We should rename the TextNode property to `text_transform` (or something of the sort). Easy fix for 1.11