rdb

Results 443 comments of rdb

This is an interesting notion, and I would welcome ideas and requirements for what such a pipeline should look like. Ppremake was certainly not very friendly to Python users, and...

Picking up install_requires is a reasonable request. The problem with many of the other options like package_data is generally that they have certain semantics that are going to be different...

Yes, you're right, this is unfortunate because it makes it impossible to create a shader that does both point light and other lights using p3d_LightSource. A workaround is to pass...

That's not a bad idea. I'm not sure whether a branch might be better than two texture lookups, but we can offer both options and leave that freedom to the...

I found a shader I hacked up during a very brief game jam, which works but it may not be the best way to do it. Common: ``` uniform struct...

It seems fine to me. It allows people to write shaders that are agnostic of light type and doesn't lock us out from alternative solutions in the future. I think...

Regarding libCg being missing, that's a wontfix since that becomes moot when shaderpipeline is merged.

First problem is now fixed, CMake writes the platform tag to the cache and makewheel can read it from the cache.

+1 on this. This is necessary for exporting flex PCBs. The approach of exporting any layer with the "JLC_" prefix sounds like a good approach without requiring extra settings.