rainmakerv2
rainmakerv2
That would be forcing the text to white yes, most of the themes are darker background
should be properly fixed by #3178 , even with readbacks disabled
> I think this should somehow block `savedata` from creating new save while the backup is in progress to avoid corrupting of the backup, which is this PR try to...
> Could we set a maximum number of backups ? so it replace the oldest one automatically Yes, I believe so. Using std::filesystem::last_write_time to check for the most recent file...
> I've been thinking about it a bit more, and I have some more ideas. You can make 2 types of backups: manual and automatic. > > Manual - makes...
With the new commits tested, no further changes are planned, so this is ready for review
> We already have save backups embedded. It would be better to fix the existing code Oh I wasn't aware. In this case, this PR would be redundant so I'll...
> [@rainmakerv3](https://github.com/rainmakerv3) It looks like this is the task for you. Apparently, you need to add a checkbox to "Face Buttons" (for gamepad) that will reconfigure the behavior of the...
For Bloodborne, as imutig commented, the vertex explosions do still occur but then immediately get corrected after, and performance is indeed greatly affected. I also noticed that the previous issues...
include(CMakeRC) cmrc_add_resource_library(embedded-resources ALIAS res::embedded NAMESPACE res ${RESOURCEFOLDER}) target_link_libraries(shadps4 PRIVATE res::embedded) This part would also have to be changed (as well as the path call to the icons if the trophy...