rainmakerv2
rainmakerv2
It's been confirmed by different users that the crashes occuring on intel 12th gen and newer CPUs when attacking or attacked by enemies only happen on Windows, and not on...
I noticed when using the Vertex explosion mod (which removes facegen basically) that vertex explosions still happen, but they resolve themselves in succeeding frames in much the same way as...
its against the rules on discord to link to game mods, so I assume the same is true here. But you can search vertex explosion fix on nexus mods to...
For checking system dark mode, you can try if QGuiApplication::styleHints()->colorScheme() == Qt::ColorScheme::Dark for refreshing widgets after a save/apply, i think you can have update->widget every widget and then QCoreApplication::processEvents after...
It's very hard to discuss this without seeing how you tried to code it, and it's faster to do it myself. You can refer to it here: https://github.com/rainmakerv3/shadPS4/commits/refs/heads/systemui/ seems working...
Sorry, i should have clarified that my code was not cleaned up yet, there are some things I would change if I were to finalize it (removing the prinft/log include,...
tbh i wasn't planning on cleaning it up, just giving you a heads up cause it probably needs to be done hehe to catch a system pallete change such as...
pushed the commit here to demonstrate the automatic coloring on system palette change, as discussed https://github.com/rainmakerv3/shadPS4/commits/refs/heads/systemui/ again though, I am not really able to take the time to clean up...
Yes, > @tomboylover93 I figured out what was wrong. > > Windows 11 has a color mode where you can choose dark or light. If you choose a dark theme...
The issue is the combination of system widgets with themes that enforce conflicting text colors. you can see it in the video I have above