qucheng
qucheng
msg count is the number of states sent, not number of games. E.g in the beginning of training a game can be 600+ moves
This seems to be 127300 games. B/W/A is black wins / white wins/ all.
seems your are using --mcts_rollout_per_thread 80
Try to change to 800. Also switch B and W to get an unbiased estimate
As is explained in the previous comment this will set replay buffer size of min=50 and max=100
Can you try to set batchsize to 1, also you might try to increase #games a little. Batchsize needs to be much smaller than number of games due to concurrency...
You probably mean Renju. Btw it originated in Japan. We will keep these in consideration.
twogtp will just be 2 copies of ELF, which will consume ~5G. Might exceed max mem on some hardware.