Paul
Paul
The referenced effect runs extremely slowly on my system due to a weak GPU. We may want to look into optimizing it or offering graphics settings options in the game's...
> Python 3.11 is 30% faster than previous versions, it should be used in resource heavy games Not everyone has that option. > What are the problems with shapely and...
This should also note things like the following: * Using the `-I` flag to clear previously installed packages * Pyglet version issues These have been problems when debugging in the...
> Should this issue be in the pyglet project? TL;DR: pylget doesn't seem to want it + this feature needs a warning it'll break under Wayland if we add it....
Agreed. Also, Wayland limitations need to be covered better somewhere in their programming guide.
@FriendlyGecko Are you still interested in working on this? ### TL;DR 1. An `.rgb` property with getter+setter is definitely good 2. We should defer an `RGB` class till a later...
> PhysicsEngine could possible have some type/interface I've brought this idea up before, but the response I got was that it's hard to standardize on physics engine behavior.
TL;DR: `SpriteList`'s typing is better now, but please help with `Sprite` if you have time and avoid a `PhysicsEngine` type until after 3.0. ### `Sprite` & `SpriteList` Typing * `SpriteList`...
My first read through only found a few spots with non-Camera changes. Most seemed to be opportunistic whitespace changes. The majority of the changes seemed to be in doc which...
I found [something interesting in pyglet's examples](https://github.com/pyglet/pyglet/blob/4c4336c6431e9f2ddc94a4a04e6630194404e665/examples/text/advanced_font.py#L35-L40) while reading up on #1159: ```python # On Windows DirectWrite can render directly to an image for special cases! # Note: Labels are...