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p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processin...

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### Increasing access A simple tool for simulating color blindness will make it easier for people to ensure their sketches accessible to people with color blindness. ### Which types of...

Area:Color
Area:Accessibility
p5.js 2.0

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [X] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events -...

Bug
Area:Core

### Increasing Access Many functions inside `src/webgl` and `lib/addons` currently uses `console.error` to report errors. It would be more user-friendly and consistent with the p5.js environment to replace these calls...

Enhancement
Area:WebGL
Friendly Errors
Area:Accessibility

### Increasing access Feature Request: The current proposal aims to enhance the reusability of 3D models created using p5.Geometry by adding support for downloadable .obj files. This feature would empower...

Feature Request
Area:WebGL

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...

Bug
Area:Typography

### Increasing access Adopting async/await can help with sketch authors' adoption of modern JavaScript syntax and best practices, making their skills more generally transferrable. The overall syntax may be considered...

Area:IO
p5.js 2.0

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...

Bug
Area:WebGL

Resolves #6750 Changes: Added some of the missing examples. Before: After: #### PR Checklist - [ ] `npm run lint` passes - [x] [Inline documentation] is included / updated -...

#### Nature of issue? - [X] Found a bug - [ ] Existing feature enhancement - [ ] New feature request #### Most appropriate sub-area of p5.js? - [ ]...

Area:WebGL

### Increasing access Shaders are arguably the part of p5 with the biggest barrier to entry. There's some existing confusion about why they get applied some times rather than others....

Area:WebGL
p5.js 2.0