p5.js icon indicating copy to clipboard operation
p5.js copied to clipboard

p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processin...

Results 444 p5.js issues
Sort by recently updated
recently updated
newest added
trafficstars

### Increasing access This would increase the speed of projects. ### Which types of changes would be made? - [ ] Breaking change (Add-on libraries or sketches will work differently...

Area:Core
Area:WebGL
p5.js 2.0

### Increasing access This change would enable the community to provide feedback on the original RFC proposals. It would also give them the opportunity to express their interest in helping...

p5.js 2.0

Resolves #6816 Work in progress. Changes: -Handles add cap at the start of the stroke if not connected Screenshots of the change: sketch: ```js function setup() { createCanvas(400, 400, WEBGL)...

### Increasing access The feature request entails an enhancement to the current functionality of the filters() function. It proposes the addition of a third parameter, allowing for depth access when...

Feature Request
Area:WebGL

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...

Bug
Area:WebGL

### Increasing access Introducing a `roll()` method for the p5.js camera would enhance the intuitiveness and consistency of 3D navigation in p5.js, aligning with standard practices in 3D graphics environments....

Enhancement
Area:WebGL

Resolves #6769 Changes: 1- Added obj file support to `save()`. 2- Created a method called `geometryToObj()` in `p5.Geometry.js` . Screenshots of the change: Sketch used: ``` let particles; let button;...

### Increasing access This allows users to access a fuller set of options for rendering to the canvas ### Which types of changes would be made? - [ ] Breaking...

Area:Core
Area:Accessibility
p5.js 2.0

Resolves #5287 Changes: Introduced a distinct ```modelMatrix```. By separating these matrices (```modelViewMatrix```), it would become easier to manipulate each aspect of the transformation independently, allowing for more flexibility especially when...

Resolves #6752 Changes: - I have developed a function that integrates a sphere-mapped background into the scene. The fragment shader is responsible for accurately rendering the reflections of the background....