Paul Melis

Results 56 issues of Paul Melis

Currently, when saving a surface an 8-bit PNG image is created. For saving floating-point surfaces this doesn't really work as the original image data isn't preserved. Adding an option to...

GUI
Feature Request

In #290 @jeffamstutz clearified the definition of the `samplingRate` parameter: > > What exactly is the unit of this value, is it related to world-size, cell-size, volume bbox, ...? >...

I was testing with a scene that has roughly 3 million triangle Mesh instances placed in a large box-shaped area. The instanced geometry is fairly simple, 1280 triangles in a...

A question regarding this section of the docs: > Rendering and ospCommit > > The use of either ospRenderFrame or ospRenderFrameBlocking requires that all objects in the scene being rendered...

Updating ospTutorial.cpp to render a single quad instead of 2 triangles: ``` std::vector index = {vec4ui(0, 1, 2, 3)}; main() { ospray::cpp::Geometry mesh("mesh"); // .... mesh.setParam("index", ospray::cpp::CopiedData(index)); mesh.commit(); } ```...

> All parameters (except Tf) can be [texture](https://www.ospray.org/documentation.html#texture)d by passing a texture handle, prefixed with “map_”. The fetched texels are multiplied by the respective parameter value. If only the texture...

I'm seeing an issue with my network-driven render server where a very high `varianceThreshold` (in the range of 10-15) causes spurious lockups (`render_future.isReady(OSP_TASK_FINISHED)` never returns true). Those threshold values aren't...

The current way of setting a TF is somewhat sub-optimal. Usually (in most apps that support volume rendering anyway) you specify a sparse number of `(value, color, opacity)` tuples to...

Even though the ospray_testing headers are included in the superbuild using only `-I /include` isn't enough, as one of the headers is then not found due to an incorrect quoted...