OpenSceneGraph git repository
OpenSceneGraph git repository
I have done a first pass review and build/tested the example mentioned in #992. The changes are significant and non obvious enough that I will need to really deeply examine...
On Sun, 18 Apr 2021 at 11:31, Alex Luya ***@***.***> wrote: > Thanks,tried make docs under source root,source root/doc/Doxyfiles and > source root/build(after cmake ..),all gives: > > make: ***...
On Sat, 9 Apr 2022 at 09:42, njfugit ***@***.***> wrote: > Hello, I want to ask if you can convert obj files with texture and > material information (such as...
I have no clue why you are using the word "FBO" in this context. FBO is my world means Frame Buffer Object. It's really not something that Text knows about...
Thanks for the example. I've begun looking the PR and am using your provided example. I originally got a crash on a different Sorry for the slow reply, been busy...
I've rebuilt both 3.6 and MultiView branch debug and release and don't get the crash now. I do get the two big squares and one small one as you describe....
I've done some more experimenting, calling dirty on just one of the arrays leads to no errors, I only see failure when both arrays are dirtied. If I use dirtyGLObjects()...
On Mon, 29 Nov 2021 at 15:17, XIE-Yao ***@***.***> wrote: > std::thread is already a part of c++ standard, so the old openthread > library is not need any more....
On Mon, 11 Jan 2021 at 02:44, Jack·Boos·Yu wrote: > Hi there, any official reply? > If there are PR's to the OSG itself then I can review and merge...
On Fri, 15 Jan 2021 at 09:43, ankurverma85 wrote: > @robertosfield , Can you please review > the PR ? > I will do a review of all the PR's...