nickhudson4
nickhudson4
https://user-images.githubusercontent.com/44004215/183121056-74a89d34-2359-41f5-b80a-080b79dc3aa8.mp4 Output texture is overly exposed. Texture is being grabbed like so ``` public Texture Texture { get { Texture resamplerTex = _player.FrameResampler == null || _player.FrameResampler.OutputTexture == null ?...
It downloads as a Visual Studio extension but I can't find any info on how to use it? Is there a menu in VS for it? I am also having...
Bug: Getting weird conflicts with existing compiled libraries that use their own Newtonsoft library.
## Expected behavior The handling of types correctly. ## Actual behavior The UnityConverters package is severely affecting other libraries that also use Newtonsoft. The two libraries that I tested with...
Experiencing a large frame drop when running the UnityCapture plugin. DoubleBuffering does help but not much. Without UnityCapture  With UnityCapture  Note the source of the drop is coming...
Devices with issues: Avermedia GC573 and NDI Virtual Cam. the GC573 causes a crash and the NDI source causes a freeze. Is it possible to catch an unsupported device before...
### Describe the bug 💬 RoughRefractionFeature.cs appears to be broken in build for Unity 6 URP. ### Steps to reproduce 🔢 1. Reference the RoughRefreaction render feature in a URP...