nickhudson4

Results 6 issues of nickhudson4

https://user-images.githubusercontent.com/44004215/183121056-74a89d34-2359-41f5-b80a-080b79dc3aa8.mp4 Output texture is overly exposed. Texture is being grabbed like so ``` public Texture Texture { get { Texture resamplerTex = _player.FrameResampler == null || _player.FrameResampler.OutputTexture == null ?...

It downloads as a Visual Studio extension but I can't find any info on how to use it? Is there a menu in VS for it? I am also having...

## Expected behavior The handling of types correctly. ## Actual behavior The UnityConverters package is severely affecting other libraries that also use Newtonsoft. The two libraries that I tested with...

bug

Experiencing a large frame drop when running the UnityCapture plugin. DoubleBuffering does help but not much. Without UnityCapture ![image](https://github.com/schellingb/UnityCapture/assets/44004215/91090037-b535-4078-9648-08aa60ec934c) With UnityCapture ![image](https://github.com/schellingb/UnityCapture/assets/44004215/584e6680-d67b-4d49-8e2f-6697cc26ee02) Note the source of the drop is coming...

Devices with issues: Avermedia GC573 and NDI Virtual Cam. the GC573 causes a crash and the NDI source causes a freeze. Is it possible to catch an unsupported device before...

bug
windows

### Describe the bug 💬 RoughRefractionFeature.cs appears to be broken in build for Unity 6 URP. ### Steps to reproduce 🔢 1. Reference the RoughRefreaction render feature in a URP...