Nathan

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I would be very interested in finding out how the addresses of the daisy chained motor controllers are assigned. Is there some proprietary protocol that gets sent from the NXT,...

@FROGbots-4634 Aha! yes, the issue was that the white wire was floating, and needed to be connected for the daisy chaining to work. I can now control my old robot...

This could also have to do with rendering pixel art at non integer scales. Tiles that are, for example, 16 pixels wide, aren't going to render very well scaled to...

> Interesting, so you restrict the camera zoom level to integers (1, 2, 3, ...)? And the viewfinder's position to integer coordinates as well? And same for all the components?...

I just use a rounded version of the position component before rendering, which locks it to the pixel grid. Even if the viewport is scaled up, the sprites scale and...

Sure, it's a small change. I copied the full `FixedResolutionViewport` class from `viewport.dart` to a file in my project and in resize added a `.ceil().toDouble()` to the _scale: ```diff 157,160c55,61...

I recently changed monitors and this issue cropped up for me again, despite my previous rounding fixes I had made. I then figured out that that this issue is actually...

Sure I've got some time this week, if not tonight! Thanks for reviewing!

I just ran into this issue as well. Tried removing a component and my system kept updating that entity. ~~Looks like for now I'll have to clone flame_oxygen and modify...

Looks like in order to get this to actually work with flame_oxygen I had to add the new component removal function to FlameWorld's update function, since it doesn't use World's...