Max
Max
If it makes development any easier, I'd like to point out that I've uploaded Fizzy to GitHub on my account, here https://github.com/nanodeath/fizzy (with Kev's permission). Most of the tweaks I've...
http://slick.javaunlimited.net/viewtopic.php?p=20468 Happy now? :)
Actually, of somewhat higher concern is how tightly coupled the current "lite" physics solution is to the core objects -- even Entity has the "lite" physics baked in. I'd consider...
Well...I'm just confused then :) In Entity#update, the position is being incremented by the speed vector -- this seems, if not actually physics-related, then movement-related. When I render my physics...
I think my point was that in Java, it's simply more pragmatic to use subclassing in this case. Some other languages may make the composition route feasible (like Ruby, say,...
Similar to this, I found I can't color substrings at all. ``` ruby puts red { "1" + bold { "2" } + "3" } ``` Expected: red "1", red+bold...

`Entity` is especially confusing: 
This seems like it could be a big feature for Terrain3D, because...if I'm not mistaken, the only alternative is to manually paint the terrain inside Godot, correct? Which...kind of works,...
 Sorry for the confusion, this is the actual height map generated. The previous screenshot was a visualization. I don't quite get the Control Map Format yet, but I'll keep...