naelstrof
naelstrof
That sounds very strange! The decal system automatically creates and manages its own render textures. It also will magically delete them when memory constraints are reached. It also manually renders...
Ooh I see. That's really strange that it causes a problem. I would think it wouldn't since the command buffers should be all self contained. Since it does cause a...
You simply need to grip both your hands to bind to your model in t-pose. It's a vrchat thing.
> Oh alright thanks, I'll give it a go and see if it'll work! > Hey so I got it to work but the only problem with it is my...
Yeah that's how fake full body is going to work for you. Sorry.
Yeah sorry, I can't maintain the pre-mades for every version of HDRP. Luckily, you can easily create your own, literally just need a shader that samples the `_DecalColorMap` texture using...
Yeah this is an unfortunate side effect of the strategy, large meshes can't possibly get enough resolution. You have a couple of options though: - Fall back to regular decals...
I don't have articles or videos, but an example of what it might look like:  In essence you'd project a pure red dot as a decal onto the mesh,...
Yeah you've got the setup and process 100% correct, besides maybe one thing. It's called _DecalColorMap with the underscore. You'll have to double check that it's actually referenced as that...
Now that I'm up I can show a screenshot. Here's a very basic shader setup:  Though you can get really really creative. For example, you could use _DecalColorMap as...