msg-programs
msg-programs
A weekend of headaches looking at the minecraft source wasn't enough to get anything working. I second everything that was said before. Please, just one tiny example, it would help...
> middle click to switch to Superboom TNT to boom the wall in dungeon. Word of warning: This _might_ cause issues if you don't have the TNT in your hotbar....
More HUD info will come with time, HUD customisation via resource pack will come as soon as PR #230 is merged
The problem is that the normal tab HUD, which we're using at the moment to get this info, only shows the top 11 minions and the "...more" text. There's also...
I think it'd be nice if you could find these tables on the website. They'd fit nicely under `/about/platforms` or, even better, somewhere close to the respective module's docs (if...
Tried getting a bit more info on what's going wrong. I've added some more detail as to how I've gone about this so that people can double check. ```ZIG //...
Didn't get any further with debugging, but based on the insights I managed boil the shader down to this snippet that seems to crash in the same way: ``` struct...
Found the issue, it's in here: https://github.com/hexops/mach/blob/b14f8e69ee8eb834695eb0d0582053e555d10156/src/sysgpu/shader/AstGen.zig#L2526-L2544 L2533 stores a slice of `astgen.refs.items` named `struct_members` and uses it later in L2543. The problem is that `astgen.genExpr()` in L2541 may invalidate...