mricher-git
mricher-git
It is, I tried replacing it locally and running a bunch of mods and had no issue personally.
I've been running it for some time, I had no runtime issues but saw a few AccessTools exceptions in HarmonyLog. After moving to 2.3.1.1 I haven't had any problems. Would...
Appreciate the update, unfortunetly the other modloader depends on .NET 4.8 flavor, we're just replacing the one in UMM folder with the 4.8 flavor for now. Anyway to support a...
Interesting, I have monomod from RuntimeUnityEditor in the Game_Managed folded and luckily working ok. If you seperate out, can have a 4.i flavor, appreciate the legacy support but it's now...
I think peeps were trying to patch asyncs and were setting their build target to 4.8 instead of just bumping the C# version in the csproj.
Hey @ManlyMarco, I was just going to look into this as it's an issue for Railroader as well. By merging Core it fixes some problems, but REPL still relies on...
Somsone else just opened an issue for it. [https://github.com/newman55/unity-mod-manager/issues/133](https://github.com/newman55/unity-mod-manager/issues/133) It seems when using Doorstop it works fine, when UMM uses Assembly injection, it doesn't. Let's see what comes of newman's...
@AMacro may I ask what game you were running and whether you used doorstop proxy or assembly method?
Not sure what the deal is, I have both Derai Valley and Railroader at UMM v27.10.0 with RUE 5.2.1.0 and DV loads RuntimeUnityEditor.Core.dll no issue, and RR does not. dnSpy...
Due to the issue we're having with Railroaders, I moved Mono.\* MonoMod.\* to Railroader_Data\Managed. That removed the error during REPL init regarding SkipVisibilityExt but surprisingly continues to complain about the...