taro
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HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
Add functions `getStringObjectElement`, `setStringObjectElement`, and `removeStringObjectElement` which can take `key`, a string parameter
2 New actions ----------------------------------------------------------- `setItemBulletForce` set (number) as bullet force of (item) `setItemBulletStartPosition` set {x: (number2), y: (number3)} with rotation of (number1) in degrees as bullet start position of (item)...
Miscellaneous phaser renderer issues will be listed here. Scaling and character animations are not working for mindfolk game (`gameId = 6270b46e98634d4e50278909`): 
Add a trigger postRequestRecieved, which fires when the sendPostRequest action succeeds. The trigger should provide no parameters.
Creators will be able to choose extra words they want censored in chat
adding `getRandomHEXColor` function to generate random hex codes
Changing entity properties using `scale` doesn't update the entity values you access using `get entity width/height`
adding `removeCustomButtonFromPlayer` `hideCustomButtonFromPlayer` `showCustomButtonForPlayer` `toggleCustomButtonVisibilityForPlayer` `disableCustomButtonForPlayer` `enableCustomButtonForPlayer` `toggleCustomButtonUsabilityForPlyer` actions and a `when player clicks button` trigger 