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HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)

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Add functions `getStringObjectElement`, `setStringObjectElement`, and `removeStringObjectElement` which can take `key`, a string parameter

feature

2 New actions ----------------------------------------------------------- `setItemBulletForce` set (number) as bullet force of (item) `setItemBulletStartPosition` set {x: (number2), y: (number3)} with rotation of (number1) in degrees as bullet start position of (item)...

Miscellaneous phaser renderer issues will be listed here. Scaling and character animations are not working for mindfolk game (`gameId = 6270b46e98634d4e50278909`): ![image](https://user-images.githubusercontent.com/7340300/168330019-4c7bc9a0-b6fa-4cd1-a964-9a6f262b5e0b.png)

Add a trigger postRequestRecieved, which fires when the sendPostRequest action succeeds. The trigger should provide no parameters.

enhancement

Creators will be able to choose extra words they want censored in chat

adding `getRandomHEXColor` function to generate random hex codes

Changing entity properties using `scale` doesn't update the entity values you access using `get entity width/height`

adding `removeCustomButtonFromPlayer` `hideCustomButtonFromPlayer` `showCustomButtonForPlayer` `toggleCustomButtonVisibilityForPlayer` `disableCustomButtonForPlayer` `enableCustomButtonForPlayer` `toggleCustomButtonUsabilityForPlyer` actions and a `when player clicks button` trigger ![image](https://user-images.githubusercontent.com/85732105/159156743-d31fc4d0-4ec8-4f99-8486-85355d209887.png)