mirh
mirh
Fullscreen exclusive isn't dead as in "deleted from the OS", it's dead just as in "used less than in the past". The new Windows fullscreen optimizations may perhaps give you...
Qualcomm [also reports](https://developer.qualcomm.com/sites/default/files/docs/adreno-gpu/snapdragon-game-toolkit/gdg/tutorials/android/hdr10.html#true-hdr) the same thing.. And I now found some [actual official](https://github.com/android/platform-samples/tree/main/samples/graphics/ultrahdr) sample. I think setup should work just like with WCG, except you need `android:colorMode="hdr"` in the manifest...
> Qualcomm [also reports](https://developer.qualcomm.com/sites/default/files/docs/adreno-gpu/snapdragon-game-toolkit/gdg/tutorials/android/hdr10.html#true-hdr) the same thing.. And I now found some [actual official](https://github.com/android/platform-samples/tree/main/samples/graphics/ultrahdr) sample. I think setup should work just like with WCG, except you need `android:colorMode="hdr"` in the...
3x200MB or like 10x10MB didn't particularly seem to matter. My very educate first guess was that was blocking the rest.
Then... Mhh, I'd be wondering what creates the problem.
Oh, right. I'm using 3.2.1.
Is it SO hard to understand the difference between autologin and *NO PASSWORD*? What Windows does: that's the aim.
Lshw's network scanning can hang forever inside of `scan_ip`, `scan_modes` or `scan_module`. In my case, /dev/vmnet1 has SIOCGIFADDR or SIOCETHTOOL operations hanging.
FAudioDevice wasn't _eventually_ implemented, it was always there to begin with (hell, it was there [15 years ago](https://web.archive.org/web/20080305092901/http://udn.epicgames.com/Three/AudioSystem.html#Reverb%20Effects)). With the same token the libsceaudio3d/libAudio3d backend should have something to do...
Putting aside that I wouldn't really put my horses on a guide that seems like recommending v-sync as a shorthand for fps limiting.. does the thing work just fine with...