mifth
mifth
Here is a video with my creepy explanation: https://youtu.be/FBvfjz8ciHA
Just some screenshots of quads and triangles:      I'm very happy with the result!
> I merged your changes locally and tested on some of my scenes with no particular adverse of negative behaviors compared to original master. (edit: still need to check again...
I've tested 2 versions of monkeys. With quads and with triangles. Quads: 1.37sec, 31000 quads. Triangles: 2.2sec, 62000 triangles. 
And another one test. I made the same amount of quads(duplicated monkeys one time) and the same amount of triangles. Quads: 1.44sec, 62000 quads. Triangles: 2.2sec, 62000 triangles.  It...
I've removed "#IF 0" fix and will make it as a separate PR as @castano suggested. The Quads/NGons don't depend on it after removing the `computeBoundaryIntersection` variable.
New pull request is here https://github.com/jpcy/xatlas/pull/141
Hi all, I've made commit here: https://github.com/jpcy/xatlas/pull/138/commits/2f47d81623641cb9122e1ff503170472680f4cd0 Unfortunately, the PiecewiseParam::computeChart() function still makes artifacts for Quads/NGons so I had to switch it off. The code is designed for triangles only...
Update: I uncommented code for flipped polygons only: https://github.com/jpcy/xatlas/pull/138/commits/a4bb139ad50537b4511b0cc65f4991f4d8649359
Could you please update the main page for the HL Spot? There is Perp only.