mifth

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Here is a video with my creepy explanation: https://youtu.be/FBvfjz8ciHA

Just some screenshots of quads and triangles: ![image](https://github.com/user-attachments/assets/7992da65-564b-4d0c-b1f2-2f1e409958cd) ![image](https://github.com/user-attachments/assets/d6ce459b-61b6-406b-957a-5dec2b3ce4ff) ![image](https://github.com/user-attachments/assets/2607a3e6-852c-458a-9a68-6330613c6952) ![image](https://github.com/user-attachments/assets/46ad44c0-84b7-4eb2-a5fb-e56d967a8674) ![image](https://github.com/user-attachments/assets/d47e5f62-a80d-4204-bf1b-2436cb2854dc) I'm very happy with the result!

> I merged your changes locally and tested on some of my scenes with no particular adverse of negative behaviors compared to original master. (edit: still need to check again...

I've tested 2 versions of monkeys. With quads and with triangles. Quads: 1.37sec, 31000 quads. Triangles: 2.2sec, 62000 triangles. ![image](https://github.com/user-attachments/assets/208d1e15-c12c-418c-9460-4e6ce1477ca1)

And another one test. I made the same amount of quads(duplicated monkeys one time) and the same amount of triangles. Quads: 1.44sec, 62000 quads. Triangles: 2.2sec, 62000 triangles. ![image](https://github.com/user-attachments/assets/01879a4c-be23-4505-83db-5e97848c4541) It...

I've removed "#IF 0" fix and will make it as a separate PR as @castano suggested. The Quads/NGons don't depend on it after removing the `computeBoundaryIntersection` variable.

New pull request is here https://github.com/jpcy/xatlas/pull/141

Hi all, I've made commit here: https://github.com/jpcy/xatlas/pull/138/commits/2f47d81623641cb9122e1ff503170472680f4cd0 Unfortunately, the PiecewiseParam::computeChart() function still makes artifacts for Quads/NGons so I had to switch it off. The code is designed for triangles only...

Update: I uncommented code for flipped polygons only: https://github.com/jpcy/xatlas/pull/138/commits/a4bb139ad50537b4511b0cc65f4991f4d8649359

Could you please update the main page for the HL Spot? There is Perp only.