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Sounds good! I'm sure we'll get a few more 1.7.10 bugs over time, but it's looking better than ever.
Thanks for the report! This looks like a concurrent modification issue (something from the wrong thread may be changing the compartment). Do you have any automation hooked up to the...
The fix has been pushed to 1.11.2 and 1.12 now.
Thanks! Will this change break "avacado"s in existing worlds when they update Binnie's? We need to make sure they are transferred to the new version without issues.
We should try but I'm not sure how to set up grade to make it all work. I think it should be possible for them to be separated mods in...
I think that only splits up the output jars, it would not help us keep the modules separate in code.
I am getting help from someone with better knowledge of gradle, and they will give it an attempt tomorrow. Please avoid giant refactors for a few days, it will be...
Yes that's exactly it. You can see the wip branch here: https://github.com/ForestryMC/Binnie/tree/wip-modules?files=1 When it's working we should probably do the same with Forestry.
Here is my plan so far: First Half: Get the modules working in a fast dirty way. * [x] Split the module using gradle so that the code cannot reference...
The first half is complete and was merged here: https://github.com/ForestryMC/Binnie/pull/260 Now we all can clean it up for the second half.