Anton Chekulaev

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Wow, it's almost new engine :) A lot of changes and I think @saltares should look on it. But I have a simple solution, we just need process pending operations...

@carlislefox you misunderstand the initial problem. "Atomic" means not just instant removal of entities from the engine, but the approach in which engine should remove all entities right after update...

Since entities are not represent whole application state, persisting them is only part of whole app state persistence. Withal systems' internal state, it could be not possible to perform such...

As of now, there's an open [discussion](https://github.com/libgdx/libgdx/issues/6195) in the main LibGDX repo about which `Nullable` annotation to use. Currently, there's some refactoring is done in https://github.com/libgdx/libgdx/pull/6256 utilizing the `javax.annotation.Nullable` from...

Hi @MoeruCore and thanks for the detailed explanation. Yeah, looks like a fairly basic error somewhere in my code. Just to make it simpler to reproduce on my end, may...

Thanks for submission and sorry for the late reply. It looks like something unusual has happened to the input file path. By chance do you still have the project file...

I'm gonna close this one due to very little details to investigate on. Feel free to reopen if the problem still stands.

Thanks for the input @prineside ![image](https://user-images.githubusercontent.com/6159734/108078470-4fc01a00-70a0-11eb-82c5-5780ba992c6c.png) If I'm not mistaken, mipmap options have no effect on the actual output atlas images (for any file format). And LibGDX can generate mipmaps...

@raeleus sorry for the late reply. It's actually interesting because this feature is completely gone years ago and can't be easily implemented now. Since the app introduced the concept of...

It's true that separating in that manner is important. But from my experience, I was always separating things by atlases (HUD, menu screen, level0, level1, etc...) and kept them to...