Anton Chekulaev

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Unfortunately, the MobiVM team [hasn't provided](https://github.com/MobiVM/robovm/discussions/612) any helpful insight as of yet and I don't really have any good workaround for the `vfx-effects` module. The only thing that can be...

Unfortunately this won't work, since `updateFrame()` triggers by counter from `act(float)` and thus requires `act(float)` to be called continuously every frame. I'm afraid the easiest way to solve this is...

Hi, sorry for the late reply and thanks for the input! I'm not very familiar with any other sampling methods available for cross-platform libGDX shaders (we stack with GLSL v1.20,...

Right, that's just because I've never tried it with any of 3D stuff. Since `FrameBuffer` can be configured with depth buffer only upon startup, there is no any simple way...

As 49d236c introduces a way to provide an input texture as an alternative to capturing the whole scene, I think this issue might be resolved now. I'm not quite happy...

I'm not quite sure, to be honest. While preparing `0.5.0` for the release, I was thinking that packing the capture functionality into the `VfxManager` was a bad idea. The whole...

Although this is a real problem, because VisUI uses prerendered bitmap font and cannot display glyphs like Chinese, I think this solution should be kept outside of the library. My...

@dotw looks like you get me completely wrong, please reread my message. The point was to leave your changes outside of `VisUI` widget library and use different approach to bring...

@czyzby sorry, had no time to prepare code sample and check it once again. Will do it till the end of this week

I had few experiments but for good (or bad) can't reproduce it anymore. I think it should be closed now and if problem will ever occur, I will supply you...