Bart Louwers
Bart Louwers
We use OpenGL 3.0 ES functions now. It's possible that they are buggy in emulators, especially older ones. These (emulator) bugs should reported [upstream](https://developer.android.com/studio/report-bugs#emulator-bugs). There's nothing we can do here....
Can you reproduce the problem with one of the MapTiler styles? These are used a lot for development.
https://www.maptiler.com/
After bringing this up with the graphics engineers working on the drawable renderer, we came to the conclusion it does not make sense to do optimization for the Android emulator....
This is an interesting idea. Offline downloads of large areas are indeed horribly slow currently. Though there would be some complexities involved in converting from PMTiles to MBTiles for storage.
@bdon Yes you can merge in a database that exists on the local filesystem. https://github.com/maplibre/maplibre-native/blob/cd6a0ab11fcd9b5bbfee87896a14159d0ed56256/platform/default/include/mbgl/storage/offline_database.hpp#L70
During today's TSC meeting @JesseCrocker mentioned that he had to implement his own offline database due to the limitations of the built-in one. This idea from @wipfli was also discussed....
@navisinghnz9 PMTiles support is actually about to land with https://github.com/maplibre/maplibre-native/pull/2882 This pull request is about using PMTiles as a download mechanism for offline maps.
@HarelM No it is not released yet.
@acalcutt We are not currently tracking style support of Node.js. As you can see: https://maplibre.org/maplibre-style-spec/expressions/ If you want to, you can add it, but you'd have to go over all...