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Hi. I am currently implementing an audio exchange and the audio communication is correct. However, I was experiencing memory leaks, so I did a little investigating. I am calling the...

I'm planning to build a 2D unity app for mobile (initially android) where people can create audio only rooms (of around 10 participants each). All of them can communicate at...

Hi~ How to get Remoteparticipant Track Stats in unity sdk

I integrated this Package: https://github.com/livekit/client-sdk-unity ,It works fine in the Unity editor, but it doesn't work when packaged to Windows

After following the Readme I have succeeded in publishing a Microphone stream, but I don't see any evidence that a video stream is working. I'm using https://example.livekit.io/ to test. I...

im trying to make the screensharing work on webxr, but while on normal webgl client works like a charm in webxr it doesnt work at all. im only able to...

Hello, I am trying to create an android build. I imported livekit_ffi amd64 android build into my project and built it. However the app crashes as soon as it is...

After I connect to a room with an incoming video stream I receive this error. Immediately, or shortly after, the video stream freezes. ``` ArgumentException: An item with the same...

After adding LiveKit SDK to my project, I can no longer build due to the following error: `Library\PackageCache\io.livekit.livekit-sdk@60ae9e2e41\Runtime\Scripts\Internal\FFIClient.cs(69,13): error CS0176Member 'FfiClient.Initialize()' cannot be accessed with an instance reference; qualify it...